FAQ

When will Fancade be released?
Release is planned for some time during 2019. But you can already play the beta version! Download links are on the Fancade web page.

Which platforms will Fancade support?
Fancade is mobile first, designed from the ground up for touch screens. It'll be available for iOS and Android phones and tablets in Apple's App Store and Google's Play Store.

The minimum OS versions are iOS 8.0 or Android 5.0 or later. For technical reasons, support for even older versions is not planned.

A number of users have asked for a PC/Mac release. There are currently no plans for desktop, but maybe in the future?

Is there a limit to how many blocks I can use?
There's no set limit to the number of blocks you can add. But don't make your levels larger than necessary. More blocks means less performance, and not everyone has a high-end phone to play your game on.

There is a limit to the number of custom block types you can create in a single game. The exact number depends on technical details, but the same principle applies, don't make more than necessary. Can the same block be used again? Can you split a multi-block and reuse parts of it? Can you make your game on a smaller scale?

There's also a limit to the amount of scripting a game can have. It's very large, but if you add lots of copies of a block with lots of script inside you'll get a "Too many scripts!" error. Use less script, fewer blocks, or replace the multiple script copies by a single loop.

Which direction is X,Y,Z?
There are two white arrows on the floor. The one that points up/right is X, up/left is Z, and Y goes straight up. The point where the arrows start is 0,0,0. Blocks have size 1 and consist of 8x8x8 voxels, which means each voxel is 1 / 8 = 0.125.

How do I get physics?
The inventory's Gadget folder has a Box and a Ball block with physics. You can make new custom blocks based on them, and any object that has at least one physics block will get physics as soon as you tap Play.

In addition, physics script blocks will add physics to the object, if it wasn't already physical. You can use this to make an object physical even after the game already started playing. E.g. Add Force with an object and a 0,0,0 Force input will make that object physical while having no other effect.

Can I copy/paste blocks between levels and games?
Not directly, but here's a workaround. Make a new custom block and place the blocks you want to copy inside it. In the destination level or game, fetch the custom block from the inventory, open it, and drag the copied blocks out!